In preparation there have already been several foundational netcode rewrites this year. The motivations behind this rewrite are outlined in the Unturned in 2021+ blog post. Going forward I intend to return to doing occasional Friday posts, for features more engaging to look at. The past few months however I have found them stressful to write when they do not nicely line up with the completed work, or when there is not much beyond technical details to discuss. Originally the idea was to combine Unturned and Unturned II behind-the-scenes blogs into monthly updates that would be posted on a predictable day. This is the seventh end-of-month style devlog. Some of the unspecified work I did in the first half of the month did not pan out, but in the second half I made a lot of progress on my 2021 goal of resolving lag lines, detailed below. Then I went on a quick roadtrip to visit my Grandma. There was an Unturned update with some features for future maps, and Yarrrr retired from the community.
Anecdotes from the past month of gamedev.